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Our first drawing jam – what happened

Future Southend - Library and Free Food by Michael Szpakowski

An enjoyable day of drawing exploring how human values are expressed in a place and by its communities. We look for ways of sensitising ourselves to a place and its communities and explore the relationship between drawing and gaming to develop future drawing and gaming workshops.

10.30-4.00 May 18 2012
Artists and designers from WSD
Start at Rossi’s Ice Cream Parlour, Western Esplanade, Southend and finish at Metal, Chalkwell Hall

What will we do?

Play drawing games.
Draw a place and its local communities in different ways
•    now
•    in the future
Produce a large number of drawings which can be used in a prototype for the Playing Southend platform game.
Discuss drawings as an inspiration for exploring game scenarios particular to a place.
Connecting our personal experiences of a place with its environment, people, creatures and the values of the communities who live there.

Welcome, introduction to the day, prepare to take a walk

10.45am TAKE A WALK

Select a role: you could be yourself, a child, a creature or the sea.
In role take a short walk, noticing people, creatures, natural and built spaces, interactions; listen, look, smell, breath. How do you feel about the things you notice?
Record things in whatever way you like or just commit them to memory.

DRAWING – We will use simple game cards to narrow down the subjects of your drawings.
There are 4 category of cards: environment, being, action, context.

Meet back at base for 1st drawing task (15 minutes)
Make 2 quick drawings (present day) from memory or observation.

Meet back at base for 2nd drawing task (30 minutes)
Make 3 drawings of (future day) combining observation and imagination.

Meet back at base for 3rd drawing task (30 minutes)
Make a larger drawing of a local place (seascape, landscape, built space)

12.15pm LUNCH – Soup and rolls – Chalkwell Hall


Discuss the drawings and the experience.


Imagine that your drawing is one level in the Playing Southend platform game.
Look at the larger drawings (first on your own and then in pairs).

Identify or invent:
•    entry point
•    a wider context that is effecting this place (climate, economic, social, supernatural)
•    2 significant players (beings or things)
•    An encounter between them
•    a possible shared mission
•    hazards
•    rewards (points, prizes)
•    possible routes through the space
•    obstacles
•    exit point

Present your game level.

Skype meeting with Mary Flanagan

Mary is interested in how our beliefs and values are emerging in the drawing activities.
How we can draw out the relationships between the local and the global contexts.



See results of the workshop

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This work by Local Play (based on a collaboration between Ruth Catlow and Dr Mary
Flanagan) is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License

The free software, that enables anyone to draw, make and play their own platform game levels, developed with Soda was first published to Github October 2013